AI Insights · Timothy · April 2022
Top 5 Horror Games on Unified Platform in Italy Q1 2022
Explore the performance of the top 5 horror game apps in Italy for Q1 2022, including trends in downloads, revenue, and active users.
In Q1 2022, the top 5 horror game applications on a unified platform in Italy showcased varied performance trends in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into the popularity and user engagement of these games.
Poppy Horror: Chapter One by ABI Global Publishing experienced a fluctuating trend in weekly downloads, starting from 65.5K at the end of December 2021 and dropping to 1.5K by the week of February 21. Active users saw a similar decline, falling from 61.4K at the start of the quarter to 1.7K by the end of March.
Granny from DVloper maintained a steady download rate, with figures ranging from 9K to 14.8K throughout the quarter. Weekly active users showed some variability but remained relatively stable, peaking at 93.7K in mid-February and ending the quarter at 75.4K.
I'm Not Blue Monster: Rainbow by Great Arcade Games saw its weekly downloads peak at 21.4K in mid-January before stabilizing around 8.6K to 14.8K by the end of March. Active users followed a similar trend, reaching a high of 20.4K in mid-March. The game also generated modest weekly revenue, peaking at $22 in early February.
Wuggy Horror: Hide N' Seek by chad game experienced a significant drop in weekly downloads, starting at 17.7K in early January and declining to 2.8K by the end of March. Active users mirrored this trend, decreasing from 28.6K in mid-January to 6.4K by the end of the quarter. The game generated minimal revenue, with the highest being $3 in the week of February 7.
Finally, Bear Party: Fall Down IO by Jerboa Games showed an initial surge in weekly downloads, peaking at 19.6K in late January before stabilizing around 3.1K by the end of March. Active users peaked at 24.9K in late January and saw a gradual decline to 11.2K by the end of the quarter. Revenue generation was minimal, with the highest weekly revenue reaching $6 in early March.
For more detailed insights and data on the performance of these top horror games, visit Sensor Tower.